当类中与其他init变量相关的更改时,如何更改init变量?

我最近尝试编写一个基于文本的游戏。当玩家升级时,我想更改玩家的熟练程度。我应该如何为此更改代码?

class Player:
    def __init__(self,name,_class,_race):
        self.name = name
        self.level = 1
        self.proficiency = (int(self.level/3)+1)*2
        self.inventory = 0
        self.skills = returnSkills()
        self.stats = returnStats()
        self._class = _class
        self._race = _race
        self.exp = 0

    def levelUp(self):
        self.level+=1


newPlayer = Player("Player","Barbarian","Human")

print(newPlayer.level)

for i in range(10):
    print(newPlayer.level)
    print(newPlayer.proficiency)
    newPlayer.levelUp()