我是Unity新手。我已经在学习的同时开始开发基本游戏,但是在尝试链接状态时会出现以下错误(用于菜单系统)。
错误似乎是相同的:
参数1:无法从“ UIManager”转换为“ GameStateAbstract”
参数1:无法从“ UIManager”转换为“ GameStateAbstract” //将同一文件附加到另一行
参数1:无法从“ GameManager”转换为“ GameStateAbstract”
上下文(UIManager):
public class UIManager : MonoBehaviour
{
#UIManager Singletons
private static UIManager _instance;
public static UIManager Instance
{
get
{
if (_instance == null)
{
Debug.LogError("UIManager is NULL");
}
return _instance;
}
}
#Fields
public GameObject gameOverPanel;
public GameObject onPlayOverlays;
public GameObject startMenuPanel;
public GameStateAbstract _currentState;
public readonly PlayStates onPlayStates = new PlayStates();
public readonly DeadStates onDeadStates = new DeadStates();
public readonly MenuStates onMenuStates= new MenuStates();
public void TransitionToState(GameStateAbstract state)
{
_currentState = state;
_currentState.EnterState(this);
}
public void Context(GameStateAbstract state)
{
_currentState.Conditions(this);
}
void Awake()
{
_instance = this;
TransitionToState(onMenuStates);
}
}
抽象状态:
public abstract class GameStateAbstract
{
public abstract void EnterState(GameStateAbstract layer);
public abstract void Update(GameStateAbstract layer);
public abstract void Conditions(GameStateAbstract layer);
}
具体状态:
public class MenuStates : GameStateAbstract
{
public override void Update(GameStateAbstract layer)
{
}
public override void EnterState(GameStateAbstract layer)
{
}
public override void Conditions(GameStateAbstract layer)
{
}
}
游戏管理员:
public class GameManager : MonoBehaviour
{
void Update()
{
UIManager.Instance.CurrentState.Update(this);
}
}
谢谢回答!
这些线没有意义
也许您想使用:MenuStates代替GameStateAbstract
GameStateAbstract是一个抽象类,它仅用于派生一个类。
我举一个例子来理解什么是抽象类:
抽象类的定义